R.E.Load eRPG Banner
Home Information Store Storyline Activities Locations Installations Quests Roster Extra. Comm Chat

 .:Information on Common Oyan Beasts:.

Archna: Found where ever one of the World Trees can be found, these are the only organisms that have been known to inhabit the great towering structures, living in symbiosis with the trees to provide protection from any predators that would be bold enough to prey on the imposing structures.  The archna are renowned for their flight speed and maneuverability, which is best utilised in their dive bombing attack strategies.  These insectoid organisms possess the ability to store massive amounts of excess energy in small pellets of bio-organic waste.  Converting these pellets to explosive materials gives them their main form of defense against predators.  During mating season, these insectoids take part in aerial dog fights around Yggdrasil, to acquire mates, however due to their relatively small size when compared to the tree, these violent competitions cause the tree to simply appear as if it is sparkling.

Usual locations: Aianores, Jin

Possible Locations: Crystales, Haiman

Behemoth: The names of these creatures tends to be rather self explanitory.  These creatures are said to be the result of the abandonment of a number of humans, in the early 16th century on the island of Desolate.  These people were thought to have evolved at the same rate at the creatures which inhabited the area, possessing a number of organic magical abilities to compliment the natural ability of human souls to gain channeling potential.  They maintain the humanoid body structure, but have evolved ivory claws and hooves to replace their fingers and toes respectively.  They also possess a thick fleshy tail, and increased amounts of body hair among the males.  They have little need for clothing as their thick skin defense provides more than enough protection from the environment normally.  They also boast an extremely muscular physique and tend to have an unkempt appearance.  On a basic level, they possess human intelligence but tend have little intellectual and social development capacity.

Usual Locations: Desolate

Possible Locations: Eranes, Hell

Benraevi: Quadrupedal organisms of human class intelligence, these are thought to have evolved from polar bears, retaining a number of the features of that organism.  They differ from their supposed ancestors in that they possess bright red, yellow and orange fur as well as slightly larger heads.  They have also adpated a more structured pack hunting mentality, abandoning stealth.  Benefiting from an overdrive of the natural mammalian homeostasis system, which later developed into the ability to generate and control large amounts of heat.  The tend to live in colder areas, where they terraform the environment to suit their preferred tastes.  Some Benraevi tribes have been known to branch of into warmer climates but are met with less success then their cold climate counterparts.

Usual locations: Frostmore, Osiire.

Possible Locations: Crystales

Berserker: Another descendant of the bear family, these creatures take their origin from the famous grizzly variety of that family.  Berserkers actually tend to be rather peaceful normally, only attacking other organisms to feed or when threatened.  Unfortunately the creatures also seem to have an over developed maternal instinct, causing females to become extremely aggressive when in the company of youth of the species.  The Berserkers have an extremely defined body, showing their developed muscilar physique.  They have longer limbs than their ancestors, causing their bodies to approach a more humanoid physique, however, being primarily adapted to walkinig on four legs, this is not fully the case.  They possess very hard and brittle fur, which acts as a defense mechanism, and possess some geomancy abilities.  There intelligence is high, those their intellectual capacity is too low to be compared to that of humans.

Usual locations: Aianores, Crystales, Jin

Possible Locations: Alegens

Chimera: Bipedal feathered species of organisms.  Though their processing abilities are on par with humans, they never evolved a high social or intellectual capacity, leaving them quite beastial in their behaviors.  The feathers of these creatures are said to be the reason for their natural defense mechanism, an almost undetectable stealth.  As their stealth features are thought to be an organic magical ability rather than one related to their soul's channeling potential, their feathers tend to be used in the creation of stealth armours.

Usual Locations: Jin, Hell, Malaikin, Desolate.

Possible Locations: Crystales, Itami

Coldrake - Massively muscular, feather scales take on the look of elongated quill, completely white for visual stealth, main attack ability is Psychic in nature, forcing a prey item to submit to its will while attacking the prey with physical might, this tactic allows them to make it into the prey item's mind via the distration of its physical threat. Also the Bite of the cold drake is known to have the lingering effect of causing energy to drain away from the area, causing frost-bite to the afflicted flesh.

Usual locations: Frostmore, Osiire, Eranes

Possible Locations: Crystales, Aianores, Desolate

Constrictors: Never ones to be left behind, the constrictor family of snakes seemed to have benefited even more so than any others among the snakes by the advent of magic. Impossibly powerful serpents now roam with what could be termed super strength, and more importantly a powerful form of tactile telekinesis which allows them to apply every ounce of said power to any point which they touch. It has also been reported that their very force seems imbued with an ether preservative which allows them to literally crush their prey into what is essentially an ether stone, which they then swallow and allow to feed them for some time to come. Constrictors are especially valued for this ability by most creature which can manage to avoid being their prey, so much so that only 1 in 13 stones created by the beasts are ever actually personally devoured, the rest being stolen by any number of different thief species at least 2 of which depend upon the snakes for these meals.

Usual Locations: Crystales, Aianores, Jin, Itam

Possible Locations: Frostmore, Osiire

Delgranger: Previously thought to be relatives of the Benraevi, these creatures have been discovered to possess a canine ancestry, making them far more friendly and as a result easier to team.  They possess a similar fur colour to the benraevi, with their main possessing distinguishing feature being dark tribal markings on their hind quarters.  These creatures possess the intelligence of small human children, but have adapted a rich and complex social structure.  Delgrangers are possibly the most wide spread non-pest creatures in all of Oya.

Usual Locations: Alegens, Crystales, Malaikin, Aianores, Jin, Itam, Osiire

Possible Locations: Hell, Desolate

De'rak: A six limbed draconic race (four legs, two wings), that tends to prefer isolated and under populated areas.  These creatures have an aversion to contact with members of other races or even other clans.  They have been known to work closely with humans in dire times but otherwise prefer to be left alone, and are more than willing to use aggression to achieve this.  These creatures have a high developed social structure, making them easily offended by members of other races an clans.  These creatures have a high predisposition for flame magic, but have full channeling capacity.

Usual locations: Crystales, Aianores, Hell

Possible locations: Jin, Itam, Desolate

D'lann: These dark formless creatures are known to cause a number of power problems near settlements which rely on any form of power relay system, and as such are considered to be pests in more developed Oyan countries.  These creatures have the ability to dynamically morph their forms according to the situations, and can usually been discerned by the lack of sensory information which they output.  This is due to their high energy absorption potential.  Some d'lann have the ability to manipulate and discharge the energy which they absorb, giving them the abillity to mimic some channeling potencial.

Usual Locations: Alegens, Crystales, Malaikin, Aianores, Jin, Itam, Osiire

Possible Locations: Hell, Desolate

Drake: This denotes a family of lifeforms which are characterised by their serpentine two limbed bodies and the strange frayed elongated scale structures which give them the impression of being feathered. All variant species carry these traits.

Usual Locations: Crystales, Aianores, Jin, Itam

Possible Locations: Frostmore, Osiire

Dream Feeders: Psychic, vampiric spiders which drain ether and psychic attributes from prey to augment and feed themselves. They spin a web which captures and echoes psychic attributes within a certain leeway. They are either a mix of dark and psychic or pure psychic elementa. Dream Feeders have an instinctual understanding of how to craft psychic shades as lures for their webs. A remnant bioweapon of Jin.

Usual Locations: Aianores, Jin

Possible Locations: Itam, Desolate

Genon: A quadrupedal beast class organism, these slow witted beasts tend to inhabit hot climates, and the concentrations of their numbers is directly proportional to the temperature of the area.  They have thickly armoured hydes and the ability to dynamically morph their bodies at will.  They creatures have a very prehistoric apparence, making it hard to discern their ancestors, but they are known for a number of defensive mechanisms that may or may not be present in members of all of the species.  The single commonality between these mechanisms is the fact that they are generated by a single gland at the back of the through of the creature and is released through the mouth.

Usual locations: Hell, Malaikin, Aianores

Possible locations: Itam, Jin

Goldrake - Large winged serpents. Utilize rapid dive speeds and extremly sharp piercing feather-scales to rip prey to shreads as it dives past. Goldrakes also use ether retardant toxins, allowing them to more easily shread prey and even immobilise it.

Usual locations: Desolate, Jinn, Itam

Possible locations: Aianores, Eranes

Golemn: These occur as imbalances in links between astral and ethereal energies, where the ethereal energy is in a higher concentration.  This makes them extremely sturdy and near impssoble to destroy, giving them boosted physical abilities and extremely high endurance.  This however makes them extremely poor channelers, causing them to feed on astral energy to build up power for channeler-esque abilities.

Usual locations: Aianores, Crystales, Hell, Desolate

Possible locations: Everywhere

Grand Serpent: A member of the group of organisms that have gained themselves the class of Dragon.  The grand serpent resembles the electric eel in anatomy and body function, possessing a number of organic magical abilities making it predesposed to electrical abilities, however its outward physical appearance has evolved to resemble that of the chinese long dragon of legend.  The Grand Serpent possesses over human level intelligence, intellect and social development capacity, though these creatures tend to live a lonely life.

Usual Locations: Jin, Itami

Possible locations: Malaikin, Haiman, Aianores.

Haiman: These were created in an attempt to replicate life and the abilities to channel magic, without the possession of a soul.  They are the product of years of illegal research into the field, and a number of failed attempts.  They are in effect a race of sentient, channeling life forms, made almost completely of magic.  They possess human intelligence, intellect and social development capacity.  Due to the death of their creator, they have developed a strong hatred for all beings with souls and attempt to exterminate them.  To all of the rest of Oya, they are considered a pest species.  The Haiman infestation as been contained over a land mass that bears the name of it's primary inhabitant, and wars are constantly waged on the borders of this land mass to keep them contained.  As a result, clans that live on that border receive subsidies from other Oyan countries for their service.

Usual locations: Haiman

Possible locations: nil

Juggernaut: The great lords of the waters, the Bardic kings. These beasts are the greater descendants of the humpback whales which once roamed the oceans. While often considered of little importance in the political scenes of the more prevalent cultures, these great beasts have had a significant impact upon cultures the entire world around.  Though titanic of body their true strengths lay in their immense psychic talents, exhibiting both the pure strength of their abilities and the sheer skill which they employ in utilizing them. From the first time of contact these beasts have been, for a fee of energy, entertaining and beguiling the minds of happy customers with psy-scapes; enfusing the senses with an event which can be described as movie production in full 3d with all senses accounted for. Psychic impressions of their performances pressed onto ether stones are often traded for with great enthusiasm amoung their fan followings, which stretch from continent to continent, they themselves benefiting from the influx of both new psychic ‘material’ to work with and easy food in the form of ether payments. It is a testament to their prowess that there are no recorded incidents of an attack upon these creatures not peacefully resolved within mere moments of its inception.

Usual locations: All Seas

Kitsune: No doubt a member of the canid family, these creatures greatly resemble foxes in their natural forms, possessing any number of tails from one to nine.  Younger kitsune possess less tails while the older, stronger creatures possess more, with their number of tails being directly proportional to their power.  There is a legendary Kitsune, called the Lady, who is rumored to possess 10 tails.  Kitsunes are Succubi by nature, a feeding method made successful by their ability to morph, cast illusions to mask their canine forms and a number of other deceptive techniques.  Kitsune are indigenous to Amaterasu where they live peacefully, but tend to be scorned in other highly developed nations due to their methods of acquiring 'prey' and 'feeding' on them.

Usual Locations: Amaterasu

Possible Locations: Anywhere

Krickau: A small rodent that previously inhabited a number of areas of Oya until they were hunted down and driven to the brink of extinction.  These usually docile creatures are, in appearance, rather cute, but are also extremely flighty.  So much so that they do not hesitate to use their natural defenses on any organism that they consider to be a possible threat.  This small quadruped has large hind limbs which it uses for hopping, but otherwise possesses a rather frail physique.  It's single defense mechanism is the ability to generate disproportionately large quantities of plasma within its body and release it in a stream to facilitate a number of functions.  In addition to this, they tend to explode when dispatched, releasing this plasma in a destructive wave.  They are now rear near inhabited areas as they would be killed on site.

Usual Locations: Frostmore, Jin, Aianores, Hell

Possible Locations: Desolate, Eranes

Leviathan: The number of these organisms present on the planet is unknown as they tend to be indistinguishable from one another and two are seldom seen in the same place at the same time.  These huge creatures are known to sail the skies, varying in size from 50m x 30m x 25m to as much as 150m x 70m x 35m, possessing power on par with that of a Carrier class ship.  Their natural body structure is said to be adapted to house life inside of itself, causing many researchers to believe that these creatures were artificial life forms create for transport.  It was later discovered that these reinforced labyrinths inside of the creatures were designed to house swallowed organisms so the could be digested later, allowing the creatures to stretch out meals and avoid wasting any part of a meal.

Usual Location: Eranes

Possible Location: Anywhere

Lioras:  A highly sexually dimorphic species said to be decedents of the lions of the Savanna. These beasts are light based elementals in which the male of the species is exceptionally large and physically powerful, utilizing a glyph based armour of light as both a piercing/grappling weapon, as well as a defense all at once. The female of the species generates its own version of the same armour, utilizing it to become visually and ethereally cloaked, as well as to create clones of herself to confuse prey during the hunt. Unlike the male, females have both melee and ranged offensive weaponry specialized for taking prey while it is focused on the clones. Lioras have been long considered a symbol of power and grace by peoples the world over. In a small number of both male and females of the species runic wings have been observed.

Usual Location: Aianores, Crystales

Possible Location: Jin, Desolate

Loch: Serpentine creatures, possessing higher than human level intelligence.  These creatures tend to reside deep within large bodies of water, and live a life free of the commodities of organisms with human level intelligence or higher.  As a result, they boast an extremely developed physical body, with a number of organic magical defenses, which only further compliment their extreme intelligence and high channeling capacity.  They are the only organisms to have been engaged in war with the Haiman since their creation and to have survived the onslaught, making them the only organisms with souls in the Haiman area.

Usual locations: Haiman, Jin, Aianores

Possible locations: Itam, Malaikin

Maug’Ridg: A beast of indiscernible mammalian decent.  A shaggy affair with a blunt snout and its body awash with warning colorations of bright outstanding combinations of red, yellow and black.  It wages sensory warfare with all that it comes into contact with and at every level. For while it indeed has a foul initial odor, the beast also has specialized sprays which posses an even fouler scent, being ethereally imbued with gut wrenching, sensory twisting energies.  As a passive ability, even the ether around the beast warps into a distinctly unpleasant cesspool, causing the very act of channeling to hold an unpleasant feeling while it also projects a disturbingly unpleasant psychic aura as well. Even its carcass is unpleasant for when it dies it infects all of the local ether and psychic residue with its distinctive unpleasantness, while its body literally bloats and explodes into a truly foul concoction, with an unexplainable persistence, exhibiting a strange minor form of magical fallout which continues to ‘haunt’ an area with its foul presences for a while after it expires. Its name translates to Foul Fool. Much like the Krickau, these creatures were exterminated locally by many of the larger established clans.

Usual Locations: Frostmore, Jin, Aianores, Hell

Possible Locations: Desolate, Eranes

Mirdrake - These drakes have long flowing versions of their scale-feathers which are highly reflective in nature. Revered by many for the beauty of the shifting colour formations which play dramatically across their hides, the Mirdrakes are know as having a mastery of the utilization of Light for both defensive and offensive purposes. Many a predator has come to find itself blinded and scorched by these peacocks of the drakes. Due to the effectiveness of its many light based defensed in the areas in which it originally lived, the Mirdrake is a surprisingly approchable creature, treating others just as many small cats do.

Usual locations: Jin, Aianores, Osiire

Possible locations: Itam, Malaikin, Desolate, Crystales

Mordshee: A race of intelligent jumping spiders.  These stealthy assassins will hunt in any forest utilitsing incredible stealth, a channeling disruptive venom and a specialized webbing which rather than traps prey items slices through their bodies instead.  Mordshee-de have been known to take up work as mercenary assassins due to their natural prowess, but usually only the most difficult of hunts usually interest them. It is rumored that the Mordshee have secret city of their own, a Yggdrasil upon which not even it or its otherwise excitable inhabitants realize is situated.

Usual locations: Crystales, Aianores, Hell

Possible locations: Itam, Malaikin, Desolate, Jin, Osiire

Murder: The descendents of the black bird family they have become sleeker hunting machines, made for swarming an opponent into submission via high speed strikes. But this is the least important aspect of their nature. Each bird in the group contributes a part of it psyche to an amalgamation of psychic links, it is in fact this amalgamation of links and not the birds themselves which is referred as the Murder. Within the Murder each bird becomes a hand of the whole, each a piece of a precise and intelligent being dedicating itself to becoming greater and more powerful. A true Murder can form with only 3 birds in a linked group and as such individual Murders have been noted throughout the world, each its own distinct personality, the Murder itself having a soul and psyche separate and distinct from those of the birds which it commands as its own. Vicious wars of integration are often fought between rival murders, the object of which is to diminish their foes enough to overwhelm and integrate what is left of them into themselves. In Itam there is a single murder who has served the royal family for as long as any remember, a beast who’s membership counts in the millions and is itself a channeler of great repute, Karasu the Tengu. Individual birds in a Murder are usually referred to as Krow.

Usual locations: Aianores, Crystales, Itam, Malaikin, Osiire

Possible locations: Desolate, Eranes, Hell

Nix: Actively engineered through years of selective breeding in conjunction with genetic and ethereal augmentation by the now extinct Jin Clan, the Nix are a widespread and highly sought after mount species.  These creature possess a natural dimensional affinity, allowing them to travel to anywhere in the world, even across water, in only a fraction of the time that it would take other entities.  These creatures were once raised and rewarded by being fed ether, and have thus developed a vampiric essence which has allowed them to survive without their masters.  It is said that a trace of the original Jin Family energy still exists within their ethereal signatures, and this is the key to taming the Nix once again.

Usual Locations: Alegens, Crystales, Malaikin, Aianores, Jin, Itam, Osiire

Possible Locations: Hell, Desolate

Phalanx:  A unique form of golem which self replicates in small discrete portions about the size of a small stone, each part of the phalanx presenting both this reproductive ability and an innate ability to communicate and interlink with all others of its ‘family’, the phalanx acts much like an army of marching ants. It also has the unique ability to interpret the dominant elementa of an area and implement said dominant elementa into the creation of new units, allowing it to create new abilities based upon blending together these attributes. It is thought that these creatures have a swarm mind which coordinates their attribute stacking and attacks.

Usual locations: Aianores, Crystales, Hell, Desolate

Possible locations: Everywhere

Ptrax: Extremely speedy creatures, possessing a disjointed exo-skeleton which makes up an effective armoured hyde as well as the basis for a number of their melee offensive abilities.  This pack oriented species are effective hunters in any climate or under any conditions, making them a wide spread species.  They have a number of organic magical attributes linked to shadow abilities, but have also been known to exhibit channeling potential as well.  Depending on the organism, their intelligence level can vary from that of a small child to that of an adult human.  The race show little intellectual capacity but a social system that is far more advanced that that of humans.

Usual Locations: Alegens, Crystales, Malaikin, Aianores, Jin, Itam, Osiire, Hell

Possible Locations: Desolate, Eranes, Frostmore

Ragnus: A six limbed draconic race (four legs, two wings), which prefer colder climates.  These noble and intelligent beasts have been known to work closely with humans in dire times but otherwise prefer to be left alone, to roam their natural habits and hunt.  Other than adolescents who tend to move in packs, these creatures lead a predominantly solitary life.  Mothers are known to care for their offspring until adolescence.  These creatures have a high predisposition for cold magic, but have full channeling capacity.

Usual locations: Frostmore, Alegens, Eranes

Possible locations: Crystales, Jin

Ravener: Land Sharks. These beasts are descendants of an unknown species of shark.  Being natural geo- and hydro-mancers these beasts are likely to pop up in any place where life forms gather. Know for a voracious appetite and the ability to rip preserved chunks of ether from the forms of their prey, these beasts, while dangerous, are usually just hit and run predators, stealing ether chunks and leaving the victim alive for the next ravenger to pass.  However, when a large enough pack of them gather, they are incited to a mating frenzy and in that frenzy they become swarm hunters, not stopping till they have gorged themselves full of prey.  Whether that be local creatures they pull down in their frenzy or the bodies of injured brethren, in this state their threat level is increased dramatically. Their bites also have a tendency to cause ether hemorrhaging.

Usual locations: Jin, Ainores, Malaikin

Possible locations: Everywhere

Shii'gdre - These are the most intelligent of the Drakes, known also as the Shadow Drakes, with a highly complex but ultimately insular society. They were created by one of the founders of the Shadowsong clan and live in close proximity to the place of their original creation. Shadow drakes posses some shadow based biological channeling abilites (the ability to call forth an armoured skin obsidian skin around themselves being the most often noted) and a vicious venom which erodes a victims channeling control. The Drakes them-selves are quite able to gain soul based channeling abilites, and have been known to drastically alter their original body form in their 'powered' state as a sign of distinction when they have thus unlocked this potential. The drakes are highly individualist within their society but when it comes to defending it from outside they have proven time and time again ready willing and able to sacrifice themselves whole heartedly for the 'people'.
The shadow drakes basic body colour is an ashy grey, tempered with jet black regions.

Usual locations: Jin, Aianores, Desolate

Possible locations: Itam, Malaikin, Osiire, Crystales

Shock Dragon: A large reptillian species that had become heavily associated with the other draconic races.  Though anatomically it bears a huge resemblance to crocodillians, the Shock Dragon is very much like dragons in it's social structure, intelligence level and capacity for intellectual growth.  These creatures tend to stick to burrowing, living in caves near the surface with their prized possessions being stored deeper in their layer.  These creatures have a number of organic magical abilities making them predisposed geomancy and other forms of earth manipulation.  However, like other channeling species, the abilities of individuals differ greatly.

Known locations: Aianores, Jin, Crystales

Possible locations: Malaikin, Itam, Hell

Tek'na: "Fallen Angels".  A demi humanoid race, banished from Alegens by the Cleis de Angelus when they conquered the area.  This noble race retains a number of avian features, which have merged well with their more human features to create a very distinctive look.  Their hair naturally takes on a very feathery appearance and in the males tends to cover a great deal of their face at the sides and under the chin.  Tek'na possess generally slim and sleek bodies, which aid them in flight.  Like the Cleis de Angelus, they possess six limbs, 2 arms, 2 legs and 2 wings, but their backs and the sides of their arms and legs tend to be heavily feathered.  As ethereal channelers, the powers of these celestial beings vary as much as those of common channelers, though they tend to stick to light based abilities.  Like the Vra'en, they possess abilities very similar to the Celestial Assist ability of Humans.  They possess higher than human level intelligence with a well developed social system.

Known locations: Osiire, Crystales

Possible locations: Frostmore, Hell

Titan: Essentially a living wall of intelligent armour, these creatures live a slow peaceful life.  This is primarily because their bodies are essentially the epitome of a mobile fortress.  These creatures often travel to trees of life within an area, which they migrate to and browse upon.  These elephantine descendants are, along side of their own natural armour, usually encrusted with the crystal residues which collect from the anti-entropic activities of the Trees. Along with their mighty physical bulk the Titans have developed a psychic internet as well, a reflection of their elephantine history.  The Titans have strong alliances with the great Juggernauts of the seas due to their shared use of the global psychic relay, often themselves acting as overland boosting stations for their undersea brethren. Unlike their undersea brethren they are fairly talentless psychics, merely utilizing it as a convenient way to talk to other Titans and Juggernauts in distant places.

Usual location: Aianores, Crystales, Frostmore, Jin, Osiire

Possible locations: Alegens, Desolate, Eranes, Itam, Hel

Tenshi: Humanoid life forms, seem to have evolved from birds bread in captivity, developing a humanoid physiology and demeanor much like their former masters.  These creatures have since then garnered a sense of equality for themselves allowing them to live amoung humans in some civilisation as equals.  They do not possess the ability to vocalise human languages, leaving their only form of communications with humans are psychic ability.  Their bodies are completely covered in light, thin feathers.  They possess taloned feet, and a relatively errect body, their wings are usually wrapped around them like a cloak and their face does sport a prominent beak.  A number of clans have developed hair on their heads to replace the crown of feathers that other clans have retained.

Usual location: Itami, Malaikin, Osiire

Possible locations: Crystales, Aianores, Frostmore, Jin

Ulfserk: An evolution of the canid family the Ulfserk is a lone hunter unmistakable in its  appearance which is similar to that of a giant wolf with extremely soft dense fur which absorbs impacts, other energy, and reduces ‘noise’ at both a material and ethereal level giving it an excellent form of passive stealth/armour. But it is not for this fur which they are best known. Indeed they are the very model of the psycher’s stubbornness, able to go into a berserker’s fury when confronted with prey or foe which presents a credible threat. These creatures are indeed best known for this natural ability to Overclock themselves driving their threat level far beyond what their conventional abilities suggest for a short duration, allowing them to slaughter and devour their enemies, even when said enemies seem to have the advantage in power.

Usual Locations: Crystales, Malaikin, Aianores,  Itam, Hell

Possible Locations: Desolate, Eranes, Frostmore, Jin

Vra'en: A bird species worshipped by a number of smaller clans for its powerful connection to the ether stream.  These creatures start out their lives being around human size but can grow as large as 30 ft tall and possessing a wing span of over 100 metres.  Like channelers of other species, these birds possess a number of abilities, usually corresponding to the flow of ether in the particular part of the world which they inhabit.  Their ability to draw power directly from the ether stream greatly resembles the Celestial Assist ability possessed by few Terran channelers.

Usual location: Alegens, Crystales, Malaikin, Itami, Frostmore, Osiire

Possible locations: Haiman, Aianores, Desolate, Eranes, Hel

Wisp: These creatures are disproportionaly connected quantities or ethereal and astral energies, where the astral energy is in greater concentration.  This causes them to have very sort life spans if they do not feed on ethereal structures.  Their unique structure does however allow them to exhibit a number of properties associated with ghosts and spectres, such as the ability to move through ethereal objects mostly unaffected, as well as the ability to feed on ethereal structures in contact with their form, without necessarily having the power to decompile it ethereal.

Usual locations: Jin, Aianores

Possible locations: Everywhere

Wyvern: Draconic species possessing only four limbs, two legs and two wings, these tend to spend most of their lives in the air and as such do not tend to have ground based civilisations.  Using magical technology, some clans have been known to construct, massive airbourne settlements to facilitate the needs of their race, however these creatures usually just congregate in groups around a single area in the sky to form clans.  They possess human level intelligence, social and intellectual capabilities.

Usual locations: Crystales, Jin, Aianores

Possible locations: Haiman, Osiire, Itami

Yggdrasil: "The World Tree".  This species of flora is a gigantic mobile nest, resembling the great ash tree of Norse Mythology, towers over head, reaching as high as 300 m into the air.  The tree is a massive photoelectric cell, possessing a number of further organic magic abilities that boost it's primary function, allowing it to store huge amounts of energy which can then be used to defend itself.  This energy however is usually used to produce fruit, which feeds the primary inhabitants of the tree.  A single Yggdrasil can house over 3000 Archna.

Usual locations: Aianores, Jin

Possible Locations: Crystales, Haiman

 
 

 

 

.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.

Navigation
Locations:
   Travel System
   Settlements
   Geography
   Moon

Universal Map

Beastiarys:
   Terra
   Oya
   Gaia

.: | Reload version 4.1 - Webmaster: Rohan Payne. Copyright Rohan Payne 2007.  All Rights Reserved | :.