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 .:Information:.

Sending Requests:

All requests are to be sent via email to reload.rpg@gmail.com, in the format Related Item - Player name.  This format should allow for faster sorting, and hence fastest updates.  Players not following this format should prepare themselves for the very high likelihood of requests being ignored.

Joining should be done using the Joining form, simply fill out the necessary fields and click submit.

Experience System:

Characters will gain Experience Points (Exp) according to actions, with more difficult actions rewarding greater amounts of Exp.  Experience is broken down into 6 skills which determine the overall proficiency of a character in all of their endeavors.

Exp will be awarded to these respective skills in accordance with the action performed.  Note: After character design, Exp assignment is no longer up to the player.

In addition to these skills, a character's overall level increases with Experience Points gained. Exp necessary to level increases per level, with greater amounts of Exp be awarded for the defeat or completion of higher level tasks. 

Monetary System:

In R.E.Load, the primary currency is energy.  Ethereal and Zeta energy can be used to activate most forms of technology or used as payment to other entities within the game.  Among the more organized communities, energy is refined into dense and highly formatted orbs known as Cores.  Cores can be decompiled and stored, much like add-ons in a purely energetic state.  Cores are the most widely accepted currency in R.E.Load and can be used to by most things.

Inventory:

Generally add-ons can be utilised by players to enhance the abilities of their form.  When not in use, these add-ons are decompiled and stored as small discs in the storage compartment of a players Expansion suit, as not to encumber them.  As such, the weight of an add-on only factors when it is activated.  This allows players to carry as many add-ons as their suit can carry, whether or not they can lift/wield them, as long as they are not activated.  Expansion suits can store up to 11 Expansions, 5 Hard Points and 15 Carried Items.

Hashes, Glyphs and Runes are also stored as inventory, though not listed.  The number that can be stored depends on the level of the player, starting at 15 at level 5 and increasing by 3 every level.  Carrying capacity of these techniques almost always exceeds the actual number of techniques possessed by players however as they only gain one new technique per level allowing free slots to be filled by techniques from quests or trading.

Upgrading:

Upgrading is the natural growth process that all channelers in R.E.Load will undergo, although the path taken is determined by the particular channeler. You will be awarded an additional 2 system points (s.p.) every time you gain one level, to use at your leisure.

In addition, at level up channelers have the ability to upgrade [not completely change] existing Glyphs, Runes or Hashes.  They will also gain one completely new ability per level.

Travelling:

The game occurs at locations spanning the entire globe, as such travelling is a very important part of the game.  To travel, players simply need to send in a request specifying their location, destination and method of transport.  Information on transport methods can be viewed on the Locations page.
Police:

These come in all shapes and sizes, with any form of law enforcement agency falling under the umbrella of "Police".  Given the wide variation of cultures and legal systems, Police can be anything, ranging from Frame equipped meta-humans, Glyph or Rune enhanced non-channelers or even military class channelers. 

Battles:

The circumstances for battles are very few. You must be in the same location as your target and you can only ambush people from different teams. You must send in a battle request to the webmaster, stating you name, your target, the type of battle, and a strategy for the attack. If you manage to win without damage, you are awarded a special bonus.
 

Locations with regard to battles -

Cities
In New Gaia, with channeler now making up the majority of the population, the ether nullification technology used to protect Terran cities has been integrated with the protective magical technology of the Oyan cultures.  This allows all channelers to function in their powered up state while in cities, but at a greatly reduced output.  This allows channelers to still retain flight, teleportation and other such transport abilities without being able to pose a serious threat to internal security.

Residential Areas
Restrictions are less in these areas, with channelers being allowed to express their powers freely as long as they do not cause damage to property and are within the confines of traditional laws.  Police response times in these areas are extremely fast.

The Field
There are no rules of engagement for the field, channelers are free to act as they wish.

Imprisonment:

This is a little consequence that prevents people from attack installation as they please. An imprisoned person will lose one level for a full 5 days of imprisonment; if a player is broken out they lose a fraction of their Exp with regard to the number of days spent in prison.

 

 

 

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.: | Reload version 4.1 - Webmaster: Rohan Payne. Copyright Rohan Payne 2007.  All Rights Reserved | :.