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 .: Terran Locations & Travel Information :.

Travel System

The time taken to travel to a location in R.E.Load depends on the mode of transportation that one employs. The different modes of travel are:

Walking: With the fusion of the worlds throwing the commercial transport industry into chaos, New-Gaian have taken to Trekking as the primary mode of transport.  This allows players to move 1 square in a day to any adjacent land mass which is not separated by water.

Riding: Not the most common methods of transport, due to advent of more technological advancements.  By riding on other creatures, players can sometimes travel faster than 1 square per day.  The rate of travel is determined by the speed of the mount.  Mount speeds are broken down into the same four classes as hovercrafts.

Teleportation: These are a standard part of the infrastructure in New Gaian settlements.  These are broken down into two categories. 

Short Range Teleporters run on the natural power of the city allowing citizens to utilise them, free of cost, to travel between any two areas linked by teleporters instantly.  These allow players to explore cities that span multiple squares in a single day without additional travel.

Long Range Teleporters require more energy that can be taken from the city's power grid, as a result users are required to insert cores into these teleporters.  By combusting the core and releasing all the stored energy at once, these teleporters can transport the user across multiple squares.  These are used to travel between different cities occupied by the same clan.  To avoid the degradation of these teleporters, unlike Short Range Teleporters, patrons are only allowed to use one Long Range Teleporter per day.  Areas linked by these teleporters are denoted by a yellow dot: ""

Commercial Teleportation: These portals, unlike the standard teleportation centres are actually run by the private sector.  These portals allow the user to instantly transport to any location where a corresponding teleporter operated by the same company is located, facilitating 1 day travel. 

These commercial teleporters tend to only be located in Settlements, as creatures in the field tend to make it impossible for teleporters in those locations to be maintained.  Areas linked by these teleporters are denoted by a green dot "" 

Purchased and Custom Hovercraft: Squares traveled per day are determined solely by the top speed of the craft, and therefore depend on Armour, Chassis size and the thrust output by the vehicles Engines.  Essentially, with a top speed of 100km/h, a vehicle can travel roughly 1 square per day.  With a top speed of 300 km/h, the engines of a vehicle provide a high enough weight/thrust ratio to facilitate safe intercontinental travel (IC Travel). 

Vehicles capable of IC travel are broken down into Four (4) classes, according to the maximum amount of time taken to reach any destination on the planet.

Top Speed and Travel Speed Class System:

This is the class system used to identify the travel speeds of Hovercrafts and Mounts.

Class 1: Top speed (x) 300 < x > 600 (i.e. top-speed is greater than 300 but less than 600 km/h), these travel an average 3 squares per day and take a maximum of 4 days to get to the farthest square away from them (12 sqaures)

Class 2: Top speed (x) 600 < x > 900, These travel at roughly 6 squares per day and these take a maximum of 2 days to travel 12 squares.

Class 3: Top speed (x) 900 < x > 1200.  These vehicles also have a maximum travel time of 2 days, however unlike Class 2 vehicles, they can travel to most locations in just 24 hours.

Class 4: Top speed of 1200 km/h or higher.  These vehicles are guaranteed to have sustained speeds high enough to cope with changing whether conditions and still still complete any planetary flight in 24 hours or less.


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Locations:
   Travel System
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Universal Map

Beastiarys:
   Terra
   Oya
   Gaia

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