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.:Store
: Add-ons
:.
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Fire Expansion
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Price
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3 Cores
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This fire based expansion
piece, increases the
affected statistic by 2 s.p.
and adds a fire element to
all abilities based on this
statistic. It is a
light-weight, functional
expansion piece for basic
and advanced channelers
alike.
Effect: Burn.
|
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Rating
|
2 s.p.
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Weight
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1 kg
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Ice Expansion
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Price
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3 Cores
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This ice based expansion
piece, increases the
affected statistic by 2 s.p.
and adds a ice element to
all abilities based on this
statistic. It is a
light-weight, functional
expansion piece for basic
and advanced channelers
alike.
Effect: Freeze.
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Rating
|
2 s.p.
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Weight
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2 kg
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Gaia Expansion
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Price
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3 Cores
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This earth based expansion
piece, increases the
affected statistic by 2 s.p.
and adds a stone element to
all abilities based on this
statistic, this expansion
has been known to have a
myriad of effects and users
are encouraged to experiment
with it's placement and
uses. It is a
light-weight, functional
expansion piece for basic
and advanced channelers
alike.
Effect: Trap.
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Rating
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2 s.p.
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Weight
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3 kg
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Plasma Expansion
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Price
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3 Cores
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This electricity based
expansion piece, increases
the affected statistic by 2
s.p. and adds an electrical
element to all abilities
based on this statistic.
It is a light-weight,
functional expansion piece
for basic and advanced
channelers alike.
Effect: Stun.
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Rating
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2 s.p.
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Weight
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1 kg
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Wind Expansion
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Price
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3 Cores
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This wind based expansion
piece, increases the
affected statistic by 2 s.p.
Attempts to imbue channelers
with wind-based attributes
tend to have unpredictable
results, depending highly on
the channeler's abilities
and the location at which
the expansion is placed.
Should the expansion be
successful, the wearer is
imbued with wind elementa to
that particular stat.
This expansion is for all
extents and purposes
weightless, making it a very
functional expansion piece
for basic and advanced
channelers alike.
Effect: Launch.
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Rating
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2 s.p.
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Weight
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0 kg
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Zeta (I-Type) Expansion
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Price
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6 Cores
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This beta-type expansion is
designed to imbue users with
I-Type zeta channeling
abilities, but this is
seldom the case. It
can however add a zeta
effect to some abilities.
This can either increase or
decrease the effectiveness
of abilities, depending on
the technique.
Effect: Glitch.
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Rating
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1 s.p.
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Weight
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4 kg
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Zeta (V-Type) Expansion
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Price
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6 Cores
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This beta-type expansion is
designed to imbue users with
V-Type zeta channeling
abilities, but this is
seldom the case. It
can however add a zeta
effect to some abilities.
This can either increase or
decrease the effectiveness
of abilities, depending on
the technique.
Effect: Glitch.
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Rating
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1 s.p.
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Weight
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4 kg
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Zeta (Z-Type) Expansion
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Price
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6 Cores
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This beta-type expansion is
designed to imbue users with
Z-Type zeta channeling
abilities, but this is
seldom the case. It
can however add a zeta
effect to some abilities.
This can either increase or
decrease the effectiveness
of abilities, depending on
the technique.
Effect: Glitch.
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Rating
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1 s.p.
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Weight
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4 kg
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.: Melee Weapons: |
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Trapshot
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Price
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11 Cores
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These glove pieces are
favorite of grapplers,
employing ether adhesion and
powerful suction technology
to a sleek and durable
design. In the right
hands, when gripped with the
trapshot, opponents are as
good as gone.
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Rating
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2 x 5 s.p.
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Weight
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1 kg
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Vipers
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Price
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12 Cores
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These two energy state
blades resemble classical
daggers, curving backwards
to provide some form of
defensive capacity.
Their light weight and
reasonable output make them
an idea choice for speed
based fighters.
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Rating
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2 x 5 s.p.
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Weight
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1 kg
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Tekbyte
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Price
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14 Cores
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These boots, based on the
original compression thrust
design, have been modified
for offensive employment
using 'burst wave'
technology. Compressed
air is expelled as blade
like waves, slicing
opponents with every kick.
These are mainly used by
martial artists whose
fighting styles are vested
in strong kick attacks.
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Rating
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2 x
6 s.p.
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Weight
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2 kg
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Niche
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Price
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14 Cores
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This is a solid state, micro
edge blade, shaped similarly
in fashion to the
traditional Japanese katana.
It is durable and light
weight, with a good balance
of maneuverability and
strength of attack.
The
additional power in the
attack comes from the high
powered resonance of the
blade which displaces matter
at a molecular level.
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Rating
|
10 s.p.
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Weight
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2.5 kg
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Niche EX
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Price
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15 Cores
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This new
model in the Niche line,
produced by Defcon Inc.
utilises Electromagnetic
Fields (EMFs) to facilitate
the same function as the
original niche, without the
need for a solid state
blade. This energy
state blade boosts better
cutting power than it's
predecessor, and is
unbreakable. However
with a full energy blade, it
has reduced guarding and
parrying ability.
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Rating
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10 s.p.
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Weight
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1 kg
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Judicator
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Price
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20 Cores
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The to cut down on cost, the
original full energy blade
of this weapon, was replaced
by a solid core which
generates a thin coating of
photon energy around it.
The massive blade, measuring
4ft in length and 6 inches
in width, sacrifices speed
of wielding for both power
and an exceptional range.
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Rating
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17 s.p.
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Weight
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12 kg
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Judicator
EX
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Price
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24 Cores
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Foregoing
price cuts, the Judicator EX
was produced using the
original design specs.
It boasts a full energy
blade, allowing for a
lighter weapon which is
easier to wield. It
packs a stronger punch than
the original model, all by
itself, but with a lower
weight, the transfer of
kinetic energy tends to be
less effective. Like
all energy state blades it
exhibits reduced parrying
and guarding ability.
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Rating
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20
s.p.
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Weight
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3 kg
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M-Blaster
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Price
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28 Cores
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Years of development has
created the molecular
blaster, a small generator
that generates powerful
molecular disruption pulses.
Unfortunately for the
pint-size 'm-blaster',
micronisation of this
technology drastically
reduces the range of this
weapon. Makers of the
'm-blaster have since
repackaged this melee weapon
as a small but quite weighty
gauntlet, which delivers the
powerful disruption pulse on
impact.
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Rating
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25 s.p.
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Weight
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5 kg
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.: Ranged Weapons: |
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Beam Pistol
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Price
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12 Cores
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This is the most common form
of ranged projectile weapon,
deriving it's name from the
heavy sci-fi influence.
This 'beam' is actually a
concentrated bust of I-Type
Zeta, impacting the form of
the target with a high
concussive force.
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Rating
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10 s.p.
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Weight
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4 kg
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M-Buster
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Price
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17 Cores
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Piggy-backing on the success
of the "m-blaster", this
forearm mounted cannon fires
off a powerful sonic wave
with mild disruption
capacity. The brunt of this
damage is actually caused by
the concussive longitudinal
waves impacting the
opponent's form.
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Rating
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15 s.p.
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Weight
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4 kg
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Defcon
TGD
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Price
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18 Cores
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The Tactical
Grenade Dispenser is simply
what it says. This
wrist mounted system
generates Zeta Disruption
Grenades for the user to
utilise as they please.
The system can generate one
ZDG a second, and sustain up
to three at a time.
The grenades are damaging to
Zeta and Ethereal Constructs
while exhibiting a stunning
effect on anything Zeta
based.
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Rating
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15 s.p.
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Weight
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3.5 kg
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Arch-Xi
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Price
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16 Cores
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This was the
first attempt at reviving
Archery in the 25th century.
These weapons actually allow
a better transfer of Force
to the weapon, making it
ideal for skilled Psychers.
Its ability to use standard
or customised 'arrows' also
gives this weapon some
versatility, while the much
larger rounds allow each
arrow to be pre-programmed
with a function.
Disclaimer:
The Arch-Xi automatically
generates standard rounds
only, customised rounds must
be bought separately.
As a bonus, this weapon can
equip a single Expansion,
allowing it to generate
elemental rounds.
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Rating
|
15 s.p.
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Weight
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6 kg
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Archel
Javelin
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Price
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12 Cores
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The Javelin
was originally designed as a
stand alone weapon, but has
now been associated with the
Arch-Xi. Though it
retains its stand alone
capabilities, the weapon has
been modified with the
ability to produce different
size and shaped Javelins to
facilitate the ability to
produce Arch-Xi 'arrows'.
These Javelins are phasic
and have a very strong
stunning effect, however
they must be thrown or
otherwise launched.
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Rating
|
10 s.p.
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Weight
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4 kg
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Arch-EX
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Price
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17 Cores
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Unlike the
-Xi, which is a solid state
bow, the -EX are a pair of
gauntlets that generate the
energy state model of this
weapon. Energy rounds
are also generated for this
weapon. This was
designed to better
facilitate transfer of
Energy through the weapon to
accommodate Manipulators.
Rounds can be modified with
techniques, so their is no
need for custom rounds for
this model, but as a bonus,
the single Expansion slot
has been left in.
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Rating
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15 s.p.
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Weight
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3.5 kg
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Iger V-4
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Price
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28 Cores
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Building on the success of
the Iger V-3, this assault
rifle has enhanced fire
power and a more powerful
concussive generator,
providing more knock-back
per hit. The scope has
been upgraded with a basic
ether scanner for sniping,
while the rifle retains the
tri-mode fire of it's
predecessor. Single,
burst and continuous.
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Rating
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25
s.p.
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Weight
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8 kg
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Iger
V-AP
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Price
|
30 Cores
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Having
produced the V-4, the Iger
line has proved time and
time again that it is
capable of putting out high
quality rifles. Taking
from this, they have
produced the V-AP, an all
purpose assault rifle.
This model has a weaker
scope, limiting the range
and removing its ability to
be used for long range
sniping, but makes up for it
by replacing the single fire
mode with a Zeta Disruption
Pulse second function.
This allows the rifle to be
used as a precision fire
weapon with Burst and
Continuous fire or and area
of effect weapon with the
new Grenade function.
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Rating
|
25
s.p.
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Weight
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12 kg
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PSi-Flak
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Price
|
38 Cores
|
Based on
a very popular model of
firearms in the 20th and
21st century, the PSi-Flak
is a high powered Flak
Cannon, designed to give
channelers the look and feel
of a contemporary shotgun
but for the modern age.
This gun requires little
accuracy at close range, and
the high frequency phasic
modulation of the rounds
ensure that anyone caught in
front of this gun when it
goes off will wish that they
weren't there.
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Rating
|
35
s.p.
|
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Weight
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12 kg
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Nakita POV-3
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Price
|
70 Cores
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This rocket launcher is so
potent it requires the user
to either be kneeling to
brace for recoil or to mount
it on its stand. The POV
dash 3 launches ion pulse
rockets, which have a blast
radius of 5 metres on
impact, the explosion pulses
losing power with each
pulse. As such this weapon
is not for use for close
quarters combat, and to
facilitate this, the missile
is remotely guided after
being fired, a live time
camera allows control of the
missile in first person,
allowing attackers to
literally fly it right up
behind their victims.
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Rating
|
65
s.p.
|
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Weight
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25 kg
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Whistler
|
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Price
|
65 Cores
|
This high powered laser
rifle is a favourite
especially amount the user
population. Even
though it's weight testifies
to it being developed for
channelers, the low recoil
and high output of this
weapon has earned its use as
the prefered weapon in
channeler and exo-suit
repulsion situations.
The only downside to this
weapon is its recharge time.
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Rating
|
55 s.p.
|
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Weight
|
15 kg
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.: Tactical Armaments |
|
Ethereal Scanners
|
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Price
|
6 Cores
|
These scanners can
accurately measure ethereal
signatures and some
biological information,
however they are not
powerful enough to give
detailed readings.
|
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Rating
|
5 s.p.
|
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Weight
|
2 kg
|
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Omni Scanners
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Price
|
18 Cores
|
With the
demand for better scanners,
the Omni scanners were
produced to fill that niche
in the mass production
arena. They boast full
Ether and Zeta scanning
abilities, while employing
a number of preset filters.
The Scanners can also be
programmed with custom
filters on the fly and can
store up to 3 of these
custom sets.
|
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Rating
|
15 s.p.
|
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Weight
|
3 kg
|
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Compression Thrusters
|
|
Price
|
6 Cores
|
These little charms, allow
for a small boost of
straight line speed, they
work like a simple jet
engine and allow for such
nifty option as dashing and
double jumping.
|
|
Rating
|
5 s.p.
|
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Weight
|
2 kg
|
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Wave
Rider Thrusters
|
|
Price
|
7 Cores
|
With Speed
quickly making the
Compression Thrusters very
obsolete, their makers have
come up with a new gadget to
ensure that career
channelers continue to use
their products. These
boots generate a thin strip
of energy between the
channeler and the ground,
allowing them to skate
across surfaces. Not
only does this reduce
inertia and allow for
greater speeds, but it works
with the Speed stat to make
movement more efficient
overall.
|
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Rating
|
5 s.p.
|
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Weight
|
2 kg
|
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Umbrella Defensors
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Price
|
10 Cores
|
This 'Umbrella', more
resembles the result of
crossing a helicopter blade
and an umbrella. Small and
portable, the umbrella can
be opened, and its
deflective blades, coated in
pure zeta, are designed in
such away that they deflect
most incoming projectiles
away from the user. It can
also be used to shield
yourself from the rain, and
some users even claim that
with slight modification,
its RPMs can be increased
(at cost of defensive power)
to obtain a gliding or
hovering effect.
|
|
Rating
|
8 s.p.
|
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Weight
|
4 kg
|
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Personal Shielding Device
|
|
Price
|
12 Cores
|
This is a basic shielding
device that can be equipped
to most forms of clothing
for added defense against
the elements or attacks.
|
|
Rating
|
10
s.p.
|
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Weight
|
3 kg
|
|
Ether
Suppression Carry
Case
|
|
Price
|
25 Cores
|
Originally, this was created
to shield the delicate
hardware of Mi Korg's new
and delicate line of
Synthesisers, from the
rigours of active Zeta
Scanning at security
checkpoints. It was
discovered that this could
be applied to other items,
like weapons. This case will
hide the
Energy Signature and
power output of any item
placed inside it. It can
mask up to
20sp in total,
but no more.
|
|
Rating
|
-20 s.p.
|
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Weight
|
8 kg
|
|
Automa - Mikaima
|
|
Price
|
30 Cores
|
The world we live in is an
expansive one and one that
can be full of surprises,
the Mikaima model "AUTOMA"
was designed to ensure that
these surprises don't get
the better of us. The
Mikaima is rather helpful
and due to it's network
uplink, is a well of
information. It's
physical strength is average
for a unit it's size and it
can be relatively durable.
Channelers are encouraged to
take it with them where ever
they go.
|
Height: 33 cm
Weight: 25 kgs
Durability: 138
HP
Uptime: 80500
s.p.
|
Speed: 10 m/s
Lift Weight: 50
kgs
Jump Height:
3.125 m
Sensory Range:
200m
|
|
Armaments &
Fixtures:
1. Network
Uplink
2. Hover Thrust
(4 Free Hard
Points)
|
|
|
Rating
|
25 s.p.
|
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Weight
|
25 kg
|
|
Automa - Tekera
|
|
Price
|
34 Cores
|
The Tekera was designed with
the explorer in mind, in
addition to it's network
uplink, it has been fitted
with powerful environmental
scanners, allowing it to
give detailed readouts on
the area and identify
possible hidden features in
the landscape. Unlike
the Mikaima, the Tekera has
also been fitted with
anti-gravity thrusters,
allowing it to traverse
terrain more easily, and
avoid slowing its owner
down. The Tekera is
also fitted with some
drilling equipment.
|
Height: 38 cm
Weight: 32 kgs
Durability: 142
HP
Uptime: 85000
s.p.
|
Speed: 18 m/s
Lift Weight: 80
kgs
Jump Height:
4.512 m
Sensory Range:
550m
|
|
Armaments &
Fixtures:
1. Network
Uplink
2.
Environmental
Scanners
3. Anti-gravity
Thruster
4. Sonic Drill
x2
(3 Free Hard
Points)
|
|
|
Rating
|
25 s.p.
|
|
Weight
|
32 kg
|
|
Automa - Ptera
|
|
Price
|
33 Cores
|
This slimmed down model was
designed for lab work, it's
network link has been
upgraded for increased
speed, and it has been
fitted with a more powerful
neural network. The
Ptera has sacrificed
durability for dexterity
allowing it to be more
helpful in lab situations.
|
Height: 37 cm
Weight: 19 kgs
Durability: 119
HP
Uptime: 75000
s.p.
|
Speed: 8 m/s
Lift Weight: 30
kgs
Jump Height:
1.201 m
Sensory Range:
102 m
|
|
Armaments &
Fixtures:
1. Network
Uplink
2. Ethereal
Analysis Kit
(3 Free Hard
Points)
|
|
|
Rating
|
25 s.p.
|
|
Weight
|
19 kg
|
|
Automa - Vetira
|
|
Price
|
35 Cores
|
The Vetira, arguably the
most advanced of the
"AUTOMA" units, has been
retro fitted for the fully
combat oriented channeler.
Though not fit for head on
combat, the Vetira has been
fitted with a powerful
neural network and access to
a shared channeler database,
allowing it to give detailed
readouts on none registered
channelers. It's AI
has also been designed to
excel at calculating battle
strategies, and transmits
all information which it
collects wirelessly to a
channelers Ethereal
Scanner's visual display.
In the event of an
encounter, the Vetira is
aptly armoured and quite
fast, possessing a pinpoint
laser that stuns channelers.
|
Height: 35 cm
Weight: 35 kgs
Durability: 245
HP
Uptime: 81200
s.p.
|
Speed: 21 m/s
Lift Weight: 45
kgs
Jump Height:
2.809 m
Sensory Range:
350m
|
|
Armaments &
Fixtures:
1. Network
Uplink
2. Hover Thrust
3. Revolution
Barrier
4. Tactical
Tazer x 4
(2 Free Hard
Points)
|
|
|
Rating
|
25 s.p.
|
|
Weight
|
35 kg
|
|
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