R.E.Load eRPG Banner
Home Information Store Storyline Activities Locations Installations Quests Roster Extra. Comm Chat

 .:Store : Installations : Bases :.

Bases allow one to mark their territory and keep pesky intruders on the outside of their boundaries. There are three types of bases:

Factory [200 Cores]: Factories don't even qualify as military installations, they are simply complexes with the capacity to house multiple research facilities.  These are useful if a faction has already used up all of its facility slots on its actual installations.  Factors have no automated defences what so ever, but they can house roughly 40 persons and a number of vehicles, which should comprise a security team.  Unlike their larger counterparts Outposts, which can only house 1 small facility, Factories can house up to 3 small projects.  They cannot house large projects such as Vehicle Production Facilities or large weapon production facilities.

Gymnasiums [250 Cores]: Like Factories, these are not military installations.  Gymnasiums tend to be used as remote training grounds for military factions, and are usually placed in dangerous or hard to reach areas.  This allows Faction members to train in such areas and remain there safely for large periods of time.  As a result, Gymnasiums are heavily fortified to resist assaults but possessing structural enhancements on par with Headquarter class facilities but no offensive capabilities whatsoever.  Unlike other facilities which have a single general purpose simulator, Gymnasiums can house up to 3 unique holosimulators.  Gymnasiums cannot house turrets, cannons, research or production facilities.

Outpost [300 Cores]: Outposts are small, they have no internal base defenses and come only with a single turret of your choice. They can hold a maximum of 4 turrets and can accommodate 40 persons, in addition to a number of vehicles. Outposts cannot facilitate cannons or large research facilities due to their small size, they can however host a single small project.

Headquarters [720 Cores]: Headquarters are where various factions establish a command chain, the head of one particular piece of territory may be stationed here and most of the faction business is conducted here. A Headquarters boasts, internal security measures such as laser tripwires and thermal scanned floors among others. An H.Q comes equipped with two turrets and can hold a total of 8, it can also hold two cannons and a research facility and factory, or two of either. An H.Q can accommodate 120 troops.

Fortress [1500 Cores]: Just as the name says, this is a stronghold for a faction or army, fortresses are not user friendly, the insides hold a myriad of traps... some of which result in highly unpleasant death. A fortress can accommodate up to 12 turrets, 4 cannons and three facilities in total, whether research facilities or factories as well as providing for 350 troops. A Fortress only comes with 3 turrets and a cannon however.

 .: Turrets :.

Helion Missiles [85 Cores]: They home in making them more accurate but slower, and they have a longer reload time, they do however nullify energy barriers.

Macro Missiles [65 Cores]: These also have a long reload time and they are dumb fire missiles but the have an increased destructive capacity

Photon [80 Cores]: The fire variable width orbs of energy which explode on impact, causing high damage, they have no load time but the do however need to charge after each shot, they can be nullified by energy.

Laser [75 Cores]: These fire straight beams of energy that pierce most targets, they have almost no reload time and they do not charge, the can be block by energy.

Vulcans [60 Cores]: These fire vulcan rounds which do great armour piercing damage but are otherwise useless, the turrets are rapid fire and have a limited amount of rounds

Plasma [80 Cores]: These turrets fire a wave of superheated gas, which evaporates most things in its path. These turrets have a fairly long charge time but make up for it with destructive power.

.: Cannons :.

Lumina [160 Cores]: These are super dense energy streams, these cannons absorb energy state attacks and incorporate the collected energy their fire load. They can however be overloaded with energy or taken out with solid state weapons.

Electron [160 Cores]: This cannon generates a large Electro Static field around itself, causing solid state weapons to be deflected. It is best dealt with through energy attacks.

Photon [160 Cores]: These fire a massive orb of energy which on impact explode, they cannot really be shielded against due to the fact that it is explosive damage they deal but the cannons have a long charge time.

.: Research Facilities :.

Cost: 100 Cores

These allow you to develop any add-on, expansion, hard point, frame, suit or vehicle you decide... at the appropriate costs, the cost of the research varies with the project, but the initial set up price for any facility is constant... research and development is the way of the future, you do however need a base installation to place one of these facilities on.

 

 

.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.

Navigation
Add-ons
Frame Packs
Vehicles
Installations
Exo-suits
Miscellaneous

.: | Reload version 4.1 - Webmaster: Rohan Payne. Copyright Rohan Payne 2007.  All Rights Reserved | :.