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Order of Demai Council of Xelots Mercenary Army Rogue Special Forces Itami Royal Guard Unaffiliated Channelers
  

Personal Information: . :Karl Brusner: .

 

Cores: 372
Installations: None
Age: 22 yrs
Height: 223 cm
Weight: 181 kg
Experience: 6005 Exp (Lv.24)
Rank: Junior Knight [0-12]
Health: 3474/3
474
Vehicles: F-25 Mk II
Persona: This channeler's psyche is fragmented into 2 personalities, that of Karl Brusner and Bruiser. Karl is generally calm and very friendly whereas Bruiser has extreme rage issues. However both believe in justice and that the weak should be protected. Bruiser considers himself to be the strongest there is but as his user persona is Karl, who is pretty much a weakling compared to channelers, Bruiser dislikes Karl as his existence means that some part of Bruiser is weak. He has been put under Nikolai's supervision in the hope that the Oyan's calm and patient disposition will help Bruiser manage his rage.
Form Information:  . : Bruiser : .

Class: Morpher, Psycher
Ethereal Affinity: Ki, Magic
Defense Type:
Thick Skin, Armour
Combat Style:
Progressive Offensive

Reaction Time: 0.250 secs
Linear Speed:
16 m/s
Dash Speed:
13 m/s
Max Lift Weight:
4011 kgs
Max Jump Height:
2 m
Stamina:
691200 s.p. 

Basic Statistics Experience Skills

Resilience: 18
Deflection: 30

Speed: 0
Agility: 1
0

Force: 50
Energy:
0

Awareness Lv.7
Technical Lv.6

Accuracy Lv.13
Tactics Lv.6

Precision Lv.7
Control Lv.15

   
Expansion Suit [Class S]:
 1.
 2.
 3.
 4.
 5.
 6.
 7.
 8.
 9.
 10.
 11.
Gaia: 2 s.p.
Gaia: 2 s.p.
Gaia: 2 s.p.
Gaia: 2 s.p.
Gaia: 2 s.p.
Gaia: 2 s.p.
Gaia: 2 s.p.
Gaia: 2 s.p.
Gaia: 2 s.p.
Gaia: 2 s.p.
Gaia: 2 s.p.
[Head]
[Shoulder]
[Shoulder]
[Chest]
[Chest]
[Arm]
[Arm]
[Palm]
[Palm]
[Leg]
[Leg]
Hard Points:
 1. Deflection Armour [class 2]
 2. Auto Infantry Scanner [class 2]
 3. Chaos Effect Shield [class 2]
 4. Personnel Teleporter [class 2]
 5. Shifter Boots [class 2]
Carried Items:
 1. Data Processor
 2. Comm. Link
 3.
 4.
 5.
Companion:
 1.
 2.

 

     


 

Attributes and Abilities

Permanant Attributes

Activation Techniques Attribute Modifiers Special Ability
1. Blind Justice
2. Maximum Might
3. Scion of Power
4. Holy Presence
5. Unrelenting Judgement
6. Healing Fury
1. Righteous Will
2. Justice's Blessings
3. Righteous Fortification
4. Unstoppable Justice
5. Justifiable Force
6. Virtuous Stand

1. Unyielding Righteousness
2. Unlimited Righteousness
3. Furious Rightenousness

1. Might of the Colossus
2. Might of the Rightenous

       

 

Bonus Class and Acquired Skills

Player Skills

Boss Skills Perfect Skills Drive Skills
1. Berserker's Edge
2. Exceed Limiter
3. Astral Instinct
1. Astral Induction
2. Overwhelming Force
3. Overdrive
1.
2.
3.
A. Power
B. Combat
O. Strongest There Is
       

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